gui::sprite Member List

This is the complete list of members for gui::sprite, including all inherited members.
get_blend_mode() const gui::sprite [virtual]
get_color() const gui::sprite [virtual]
get_height() const gui::sprite [virtual]
get_texture_coords(bool bNormalized=false) const gui::sprite [virtual]
get_texture_rect() const gui::sprite [virtual]
get_width() const gui::sprite [virtual]
render(float fX, float fY) const gui::sprite [virtual]
render_2v(float fX1, float fY1, float fX3, float fY3)gui::sprite [virtual]
render_4v(float fX1, float fY1, float fX2, float fY2, float fX3, float fY3, float fX4, float fY4)gui::sprite [virtual]
render_ex(float fX, float fY, float fRot, float fHScale=1.0f, float fVScale=1.0f) const gui::sprite [virtual]
render_quads(const std::vector< std::array< vertex, 4 >> &lQuadsArray) const gui::sprite [virtual]
render_static() const gui::sprite [virtual]
set_blend_mode(blend_mode mBlendMode)gui::sprite [virtual]
set_color(const color &mColor, uint uiIndex=(uint)(-1))gui::sprite [virtual]
set_desaturated(bool bDesaturated)gui::sprite [virtual]
set_dimensions(float fWidth, float fHeight)gui::sprite [virtual]
set_hot_spot(const vector2f &mHotSpot)gui::sprite [virtual]
set_hot_spot(float fX, float fY)gui::sprite [virtual]
set_quad(const std::array< vertex, 4 > &lVertexArray)gui::sprite [virtual]
set_texture_coords(const std::array< float, 8 > &lTextureCoords, bool bNormalized=false)gui::sprite [virtual]
set_texture_coords(float fX1, float fY1, float fX2, float fY2, float fX3, float fY3, float fX4, float fY4, bool bNormalized=false)gui::sprite [virtual]
set_texture_rect(const std::array< float, 4 > &lTextureRect, bool bNormalized=false)gui::sprite [virtual]
set_texture_rect(float fX1, float fY1, float fX3, float fY3, bool bNormalized=false)gui::sprite [virtual]
sprite(const manager *pManager, utils::refptr< material > pMat)gui::sprite
sprite(const manager *pManager, utils::refptr< material > pMat, float fWidth, float fHeight)gui::sprite
sprite(const manager *pManager, utils::refptr< material > pMat, float fU, float fV, float fWidth, float fHeight)gui::sprite
~sprite()gui::sprite [virtual]
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