, including all inherited members.
get_blend_mode() const | gui::sprite | [virtual] |
get_color() const | gui::sprite | [virtual] |
get_height() const | gui::sprite | [virtual] |
get_texture_coords(bool bNormalized=false) const | gui::sprite | [virtual] |
get_texture_rect() const | gui::sprite | [virtual] |
get_width() const | gui::sprite | [virtual] |
render(float fX, float fY) const | gui::sprite | [virtual] |
render_2v(float fX1, float fY1, float fX3, float fY3) | gui::sprite | [virtual] |
render_4v(float fX1, float fY1, float fX2, float fY2, float fX3, float fY3, float fX4, float fY4) | gui::sprite | [virtual] |
render_ex(float fX, float fY, float fRot, float fHScale=1.0f, float fVScale=1.0f) const | gui::sprite | [virtual] |
render_quads(const std::vector< std::array< vertex, 4 >> &lQuadsArray) const | gui::sprite | [virtual] |
render_static() const | gui::sprite | [virtual] |
set_blend_mode(blend_mode mBlendMode) | gui::sprite | [virtual] |
set_color(const color &mColor, uint uiIndex=(uint)(-1)) | gui::sprite | [virtual] |
set_desaturated(bool bDesaturated) | gui::sprite | [virtual] |
set_dimensions(float fWidth, float fHeight) | gui::sprite | [virtual] |
set_hot_spot(const vector2f &mHotSpot) | gui::sprite | [virtual] |
set_hot_spot(float fX, float fY) | gui::sprite | [virtual] |
set_quad(const std::array< vertex, 4 > &lVertexArray) | gui::sprite | [virtual] |
set_texture_coords(const std::array< float, 8 > &lTextureCoords, bool bNormalized=false) | gui::sprite | [virtual] |
set_texture_coords(float fX1, float fY1, float fX2, float fY2, float fX3, float fY3, float fX4, float fY4, bool bNormalized=false) | gui::sprite | [virtual] |
set_texture_rect(const std::array< float, 4 > &lTextureRect, bool bNormalized=false) | gui::sprite | [virtual] |
set_texture_rect(float fX1, float fY1, float fX3, float fY3, bool bNormalized=false) | gui::sprite | [virtual] |
sprite(const manager *pManager, utils::refptr< material > pMat) | gui::sprite | |
sprite(const manager *pManager, utils::refptr< material > pMat, float fWidth, float fHeight) | gui::sprite | |
sprite(const manager *pManager, utils::refptr< material > pMat, float fU, float fV, float fWidth, float fHeight) | gui::sprite | |
~sprite() | gui::sprite | [virtual] |