#include <utils.hpp>
#include <gui_material.hpp>
#include <gui_color.hpp>
#include <vector>
Go to the source code of this file.
Classes | |
struct | gui::gl::ub32color |
class | gui::gl::material |
A class that holds rendering data. More... | |
struct | gui::gl::material::texture_data |
struct | gui::gl::material::color_data |
Namespaces | |
namespace | gui |
namespace | gui::gl |