gui::gl Namespace Reference

Classes

struct  character_info
class  font
 A texture containing characters. More...
class  manager
 Abstract type for implementation specific management. More...
struct  ub32color
class  material
 A class that holds rendering data. More...
class  matrix4
class  render_target
 A place to render things (the screen, a texture, ...). More...

Functions

std::ostream & operator<< (std::ostream &o, const matrix4 &m)
void raise_error (png_struct *png, char const *message)
void read_data (png_structp pReadStruct, png_bytep pData, png_size_t uiLength)

Function Documentation

std::ostream & gui::gl::operator<< ( std::ostream &  o,
const matrix4 &  m 
)

Definition at line 281 of file gui_gl_matrix4.cpp.

void gui::gl::raise_error ( png_struct *  png,
char const *  message 
)

Definition at line 12 of file gui_gl_manager_png.cpp.

void gui::gl::read_data ( png_structp  pReadStruct,
png_bytep  pData,
png_size_t  uiLength 
)

Definition at line 17 of file gui_gl_manager_png.cpp.

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