Classes | |
struct | character_info |
class | font |
A texture containing characters. More... | |
class | manager |
Abstract type for implementation specific management. More... | |
struct | ub32color |
class | material |
A class that holds rendering data. More... | |
class | matrix4 |
class | render_target |
A place to render things (the screen, a texture, ...). More... | |
Functions | |
std::ostream & | operator<< (std::ostream &o, const matrix4 &m) |
void | raise_error (png_struct *png, char const *message) |
void | read_data (png_structp pReadStruct, png_bytep pData, png_size_t uiLength) |
std::ostream & gui::gl::operator<< | ( | std::ostream & | o, | |
const matrix4 & | m | |||
) |
Definition at line 281 of file gui_gl_matrix4.cpp.
void gui::gl::raise_error | ( | png_struct * | png, | |
char const * | message | |||
) |
Definition at line 12 of file gui_gl_manager_png.cpp.
void gui::gl::read_data | ( | png_structp | pReadStruct, | |
png_bytep | pData, | |||
png_size_t | uiLength | |||
) |
Definition at line 17 of file gui_gl_manager_png.cpp.